Independent game studio / Antalya

A small studio.
A wide creative radius.

We make games with distinct mechanics, honest scope, and enough room for players to think, experiment, and discover.

Studio signal

Now / next

Released
01
Demos
03
In development
02
Current worlds

Every game starts with a
different spark.

Distinct mechanics. Memorable worlds. No repeated formula.

01
100 for Justice official Steam capsule artwork
Political rogueliteLife managementChoices matter

100 for Justice

A hundred lives. One resistance. A country to reclaim.

A text-driven political roguelite and life-management sim about building resistance across up to 100 lives. Survive monthly pressure, carry permanent legacies forward, and return a fictional country to its people.

02
From Zero: Idle Factory official Steam capsule artwork
Idle managementFactory automationSingle player

From Zero: Idle Factory

Start with scraps. Build the factory. Automate the climb.

Start with a worn-out workshop and grow through eight increasingly advanced factories. Produce, ship, reinvest, and automate with robots in an active incremental management campaign.

03
Gameplay from Keystones: Foundations
PuzzleSpatial logicSingle player

Keystones: Foundations

Think in three dimensions. Move with purpose.

A cerebral voxel puzzle about spatial logic. Slide, rotate, and tumble blocks through handcrafted challenges — no timers, only deliberate moves.

How we work

Find the spark.
Make it playable.
Listen closely.

We prototype early, share playable work, and keep only what makes each game stronger. The genre may change; the care does not.

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